- Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. - Serana now comments on radiant intercourse after it happens. - Auri Banter. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. Rewrites and revoices of earlier SDA content. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. 4. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - Revamped Drinking Buddies code from the ground-up. It should now be correct. 1.) - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". This has been fixed so that the dialogue will only occur during the proper MQ conversation context. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. Now there's a voiced conversation behind it, and an in-game reason why it's in place. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. Over 100 lines of new dialogue! so that it can be asked right away without having to ask "Can I talk to you for a bit?" All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. Serana can now order drinks in taverns every now and then. - College of Winterhold general location awareness and commentary. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. The base dialogue commentary quests should all be started in time. Previously ignored quests (like "Season Unending") are now covered as well. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. Over 127 lines with extensive awareness on each quest. - Patch functionality was fixed- it should now do its thing properly. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. One of the largest content updates thus far! It's no longer a spontaneous and spur of the moment decision. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. Hey everyone! It seems to cause more problems and confusion than it's worth. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Radiant commentary on Ancient Technology quest. That new bug has now hopefully been fixed. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . If you've been having problems with the quest, this bugfix update should fix it for sure. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. - Serana will now be able to give you gifts too! Incorporated Serana Hood Fix by thetrader, with modifications by me. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. - Added missing voice lines for final romance quest. The revoice is now effectively 100% complete! More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. - Disabled old recap dialogue to help reduce VA overlap. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. In a future update, this will be re-implemented. Now when the player lockpicks a container, Serana will occasionally comment on it. Removed Laura Bailey lines that were only subtitles and didn't have audio. (Full release TBD on Apple Music/Spotify/other streaming services). - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). - SDA is now in a BSA! You must first get permission from me before you can modify, use, or alter my files for public use. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. ", or "What's on Your Mind? - Fixed some backend problems with the SDA Injured Dialogue. - New Radiant dialogue. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. - Sofia Banter now has a countdown timer. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Added Serana's brief commentary on Skyrim's factions. This will be enabled when 3.0 is released.). - Reworked Serana's map marker feature. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. // Serana Dialogue Add-On Video unavailable Just speak to Serana (as long as you know the spell) and you can teach it to her right away. - Disabled radiant lovemaking from occurring during Kindred Judgment. Log in to view your list of favourite games. of Amorous Adventures patch (for those who don't use Flower Girls). - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. This should help with the VA disparity and greatly improve overall user experience. (you can find the list on my website). - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). Now they should act as regular 'hello' greetings. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. 2. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). - Completely redid revoice implementation. The Romance Update is here! This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - Changed it so the negative response in the first romance conversation never truly cancels out romance. The player will be able to ask Serana which version they'd like her to play in-game. Sneeze/Yawn toggle is now only available she's become cured. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. - 130+ brand-new custom names for Serana to call you by! Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. - Added another ending conversation with Serana after defeating Harkon. A quest marker will be provided for where to go. Please don't do this quest when specific Dawnguard quests are active in your journal. - Added in delays for radiant love greets/dialogue/commentary. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - More radiant dialogue, occurring at either sunrise or sunset. just a recommendation as I like to use this mod in my playthroughs :). - While drinking (if in third person) the player will now also play the appropriate drinking animations. Gone are the days of Serana using stuff you don't want her to use! Big Update! Disabled for now until scene framework is fully put together. - Improved other dialogue conditions for Companions quest commentary. The player isn't her thrall or blood cow. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! Martimius ported the overhaul to Xbox in June, and updated it on both platforms. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. Even vampires get tired. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. Kindred Judgment+Touching the Sky Revoice. - Some backend changes for the dialogue conditions of various dialogue. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. It's been improved on the technical level as well so there should be fewer bugs with it. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. radiant dialogue option. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. Did it for sure this time. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - (SSE Only) Repackaged BSA. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Fixed an incorrect master header for the patch. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - More post-quest dialogue after defeating Harkon. - Serana's Necklace of Vivacity now has custom meshes and textures! if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. There were some files incorrectly archived. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. - Added in random idle yawns for Serana. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - New wait dialogue. This allows her to converse with the player better when she needs to. - The disclaimer message has been changed to a small notification on the top left of the screen. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system.