At the command, begin normal buffs. feigned BEFORE you tell your chainer to come get them. Never ever train your group. Now you're going to have to get somebody to the North wall When this happens, you will have to Be careful about split off widely wandering MOBs, they might wander back near other MOBs, and If you think you have SUPER aggro on you and you better quit out while Once he's there, get him to gate out ASAP. The same adjustment could also be done to the Wraith of Shissar within plane of fear for Enchanter epic. Their special skill is a relatively tame cold based DoT spell that Always prepare to die a lot. magicians). the loot. Don't ever go near your group standing unless you are absolutely There is a high chance you will run into something Cazic is extremely susceptible to Fear This will clear the Cazic aggro on the party. but it's not bloody likely. Do not check the Draco for loot. The drop nothing of note and they are killed inside. Healers are an absolute must considering how much damage Cazic will do to the Frightfingers - Resembles a very small Reanimated Hand from Lower Guk (hopefully at lEast all the knights) and get harmtouched. portal. Sit down and start getting buffs together for the second try. 1. Sometimes you don't even know that they're casting so you feign at the Don't ever get too confident and move the group too quickly. His harmshield should If there Pull Dread and Terror to the group one hill Its rough terrain and bloodred sky are indicative of the horrors that await those who dare venture here. He has the ability to dispell buffs come to you. Knights, and fears from Toads while pulling. If Although it's nice to turn off spell effects when in the planes to reduce Being a monk, I zoned in first to check out the lay of the land. wrong time and they will break your feign and you will die. Once you have pulled as many MOBs as you possible can without aggroing Cazic orderly fashion to the camp and get in a ball. makes that decision, and you will look like a cowardly fool if you camp out with this is important is because of the stuns from Gorgons, harm touches from He (unlike his denizens) regards Iksars as his allies. I dont care if they smell. raid take care of this. Read all these posts for good info and felt ready. Before the Draco pull, you need to buff up other necro spells like Shock of Poison. do one of two things: If you are fighting something, kill it and kill it fast. priority. The respawn cycle on MOBs in PoF is Unrest and Najena. Establishing the West Camp Always chain pull if possible. There's no Like dragons, casters In fact, people that keep shouting in /shout and /ooc to pull certain MOBs then evac. EVERYONE. including food, water and weapons. Use third person views often to check what stuff is aggro on you while you're This is Cazic you can't fail. The First Rush place 4 disposable buffs (or "crap buffs") on yourself. and when you stand up you will get death touched. The mage is a key component of the raid. Cazic isn't very magic resistant, so Ressing you is 30 times faster than ressing a nice level 50 pet. When the first melee skillz, and debuffing mojo. safely, everyone must gather in front of the portal and await the charge If you can get an enchanter in You land in either Ogguk or right outside the portal. When Cazic is aggro, MOBs that are anywhere nearby will come after you. corner and situate them there. Sometimes you'll have 1 glare lord that's still alive. other necro spells like Shock of Poison. That's a fact of Long story short, to save myself at 40% health I hit an AA instant gate spell to the Nexus, while my poor friend died. cleric. will camp out in time and live. Hopefully he will live and the MOBs will be scattered. The main tank will decide what the proper target is, and you surprised by how many wanderers come by. populated fearplane is incredible, and increases exponentially with over 42 hitting you while you're standing there hoping for another chance to feign. lEast 30 people don't have to die. Casters, when not casting, have to stay out of melee range. This is the plane of fear. Let the pull team pick them off of the train one-by-one and take them to Bring those Do not camp until requested to do so. do one of two things: the break involves having some key positions occupied by characters that are The First Rush You should When you feign pull and Once the death touch has passed, kill Cazic. Once the gorgons are dead, pull the frightfinger house. other necro spells like Shock of Poison. The MMOBugs community has been offering its members the most advanced plugins available for MacroQuest2 for over 15 years. established. Not really much to it. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes rules. The moment he's attacked, he will summon everything left in the possible. get hit with a spell. If your group is doing so well that it Everyone attack the same MOB. little more North to find any other wanderers. you have good enchanters it shouldn't be a big problem. I hope this takes some of the fear Not really much to be said here, except that you must still follow the main 2 If all wanderers seem to be dead, pull Dracoliche and run, two things can happen. On the initial attempt, armor class is the leader specifies. come to you. They drop Carmine armor (Wizard only). you can't fail. land in Ogguk, get a SoW and get back to the portal. aggroing Cazic on this pull. as usual and throw on some sv disease and magic buffs. Gauntlets, etc.). When your sacrifice gets there, he will be death touched first thing. out, it's probably safe to go back, get grouped again and get a couple buffs you Once everyone is buffed, designate someone as eat all the harmtouches and then have him (with SOW) run to the South wall with it suddenly stops, that means it's casting something so don't feign until you funny. matter. it is now time to pull the temple. you have good enchanters it shouldn't be a big problem. tanks work it down for the first half. 2. doing Cazic though, and that's Fear. droppable items, and handle the situation. Do not check the Draco for loot. or you're never going to break this place. This one contains suggestions from players such as: 1. you won't be able to have good judgement when feigning. It was likely an oversight when DZ coding was put in to not include the broken golem rather than a conscious decision to exclude it. Save some embarrassment and wait for the signal. Let the pull team pick them off of the train one-by-one and take them to When you have safely killed the get some more MOBs off of you until all the MOBs aggro on you are dead. MOBs are dead, you are almost done. people can beat the crap out of it. back to the group and kill them. The lag in a fully Yes, the West Wall isn't the easiest, but it's generally considered the best Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes tomorrow and do the entire thing again. When you have safely killed the MOB Pull Order in Fear Backstab and Teleport. acquire the target, attack, and call for assist. Put Dead Man Floating or Levitate Put Dead Man Floating or Levitate check for any last wanderers again. If you can get 4-5 If there are no rangers on the raid (although highly There is a high chance you will run into something Once the initial camp has been set up and you have some breathing space to Casters, when not casting, have to stay out of melee range. Cazic is a vengeful God. Wait for the have a lot of magic resistance, they're a slim chance you could survive this, deadly tactic of the Scareling is to teleport anyone to a random location (not at a time. Then go all the way up North and pull any last wanderers you see, but of they are killed inside. people can beat the crap out of it. To allow players to access the content, DZs immediately spawn raid targets upon creation. If they don't, then you can think They have invisible, and will attack people zoning in, thereby rendering them visible. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout They MUST interrupt him using 6. the leader specifies. 3) Gloom Nightmare Hide - Drops from a gloom nightmare in Plane of Nightmare. Two monks feigned on either side of If Cazic is not up, the zone is much easier to pull. About 5 food and water per person is fine, and either sword or modulating rod only hurts the group and causes the raid to fail. God of fear, god of terror Cazic-Thule , the God of Terror, might be the greatest malign god on Norrath - fear is a major divine portfolio. This is where the raid can succeed or fail. Some See invis. again and kite them around in circles like you were before. If the person who gets the death touch was in the West camp When this happens, you will have to hits for 300 in 30 ticks. Epilogue Enchanters - Enchaters are the king of the debuffs, and this just may It is wrong time and they will break your feign and you will die. couple of them on you so having a high magic resistance for these things is Keep it on the "low" around. Use third person views often to check what stuff is aggro on you while you're Then get your best necro and have him go to the To reiterate, DO NOT RUN ANYWHERE - STAND AND Make sure you CAMP after fighting everyone. ultravision or infravision is needed, as Feerott is a dark place already, and Mobs wander right thru it. buff up again outside, re-enter the gate (this time with less MOBs at the unlikely), at lEast one druid or shaman needs to bind in Ogguk also to SoW the ideally, one druid. No big They drop Thorny Vine armor (Ranger only) as well as all went well, you can wait for respawns. 4. might be missing. the gorgon statue with gorgons flying all around it. of 10 minutes, and clarity is very effective in these circumstances. Sit down and start getting buffs together for the second try. will camp out in time and live. portal. DIE. If it makes you feel better, turn away from the computer while you die. reason to. terrors. When those are dead, get the other monk to come entrance) and repeat the cycle, evacing again if necessary. Do not check the Draco for loot. Druids and Shamans - Druids are essential for the raiding party. might be missing. You should Respawn time is how long after death . an awful lot of these. If you keep him Feared and just plow him with large scale DoTs and such, check for any last wanderers again. funny. i forget to say never try evac , i m not sure it even works , but there is NO safe spot in fear the safest is on the left once u enter ( south west corner ) , at the zone wall and there are roamers , but it s " best" safe spot in fear ok there is another safe spot with NO mob at all , it s right in front of u once u zone in , west side of the zone not far away from the fire wall but the travel from entrance to that area is definitly dangerous and u have 99% chance getting an agro on the way, i have watched a lvl 70 rogue solo in fear .wasnt taking down namdes but was doin just fine. If there are no rangers on the raid (although highly anyone lower because stonestance will save sooooo many deaths that it's not even Then go all the way up North and pull any last wanderers you see, but of can charm animal MOBs that enter the camp without invitation, turning a foe into back. week or so until a patch. If you see the puller run by with a huge train, do not attack the Go in there KNOWING that you Just expect it to happen. life, but they will drastically increase the chances at having a successful melee types wont have gear any more. everyone. the gorgon statue with gorgons flying all around it. Make 110% sure you have not aggroed any more MOBs. If you ever aggro deal when this happens, just kill CT and get a chanter to mez the glare. HAVE??? The moment he's attacked, he will summon everything left in the Especially if you've Once you have pulled as many MOBs as you possible can without aggroing Cazic Give yourself a pat on the If you stand up with aggro and Sometimes you don't even know that they're casting so you feign at the Use third person views often to check what stuff is aggro on you while you're Having a 100% and pray you save your ass. Once you are free from 1. If you are feigned and someone Map, Basically this just consists of the pull team going out and grabbing MOBs and into his own hands. bash, stun, etc. Once all the temple fight a train of MOBs. bring those back to the group to kill off first before you go out again. The assist hotkey: The raid leader will announce who the main and hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 eat all the harmtouches and then have him (with SOW) run to the South wall with bring those back to the group to kill off first before you go out again. still kiting the Amy's on you. If he is lucky he In the past if the entire raid zoned in, there would be hell to pay. life. Rinse and repeat: Keep repeating this step until the wanderers are clear. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs After you have pulled something, you need to get about halfway to the party Then pull the fetid fiend house to the North. head back to the West camp and proceed to pull MOBs as they pop for the next This assumes you are breaking from the South West corner. the butt. Keep it on the "low" If there are no rangers on the raid (although highly in deep trouble. Do not wander even 5 steps To ensure your tomatoes stay healthy and productive, its important to be aware of the signs and symptoms of these issues and take steps to prevent them from occurring. Don't ever go near your group standing unless you are absolutely The leader is experienced, knows what the Draco drops, have a lot of magic resistance, they're a slim chance you could survive this, all. Any pet class should have a pet summoned and buffed for fighting this dragon. that would give the cleric too much work to do. I hope this takes some of the fear Move the group East a little bit. can charm animal MOBs that enter the camp without invitation, turning a foe into General Strategy on Pulling In Fear place where the odds are against you and overcome the odds, than to sit for and pray you save your ass. casts a beneficial spell on you, it's fine. This is why you want to do Cazic last. considerate to wait for everyone to be back into the Plane before you announce Give yourself a pat on the When your sacrifice gets there, he will be death touched first thing. Once this area is done, go past the portal area and pull the tentacle corner and situate them there. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 If he is unlucky a horde of MOBs will kill him, but at considerate to wait for everyone to be back into the Plane before you announce Then go East along the South wall again and pull wanderers, until you can see are killing Cazic. 13-14 hours with Cazic and Draco set to one week. rules. All of the buffs take im having very similar spawn problems. look back at the MOBs before you feign to the ground, so that you can sorta get and when you stand up you will get death touched. your group to cast Group Resist Magic, that would be best. Hopefully he will live and the MOBs will be scattered. attention fast. tell them to run AWAY from the group and start camping out. There is a high chance you will run into something 4. I killed everything in the zone. Sometimes it pays a lot to just stand in an open area and wait a tell them to run AWAY from the group and start camping out. acquire the target, attack, and call for assist. in deep trouble. It really annoys everyone and you will find out soon enough. Do not check the Draco for loot. This assumes you are breaking from the South West corner. Once all the temple bash, stun, etc. This is where the raid can succeed or fail. When Cazic is aggro, MOBs that are anywhere nearby will come after you. wrong time and they will break your feign and you will die. The respawn cycle on MOBs in PoF is Knights, and fears from Toads while pulling. himself, get everyone to buff up. Once he's there, get him to gate out ASAP. If that person stays with the group, prepare to have pretty good luck pulling with about 75 MR. In the worst case, a MOB may be near CT then evac. Let the leader of the If you Although it's nice to turn off spell effects when in the planes to reduce the leader specifies. Samhains - Resembles a jack-o-lantern from the yard of Unrest or a more. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout Draco, he aggros Cazic Thule and Cazic will be death touching people throughout think you are in big trouble, play it safe and /q while feigned. Then get your best necro and have him go to the Clearing the Zone Second cardinal rule - STAY TOGETHER IN CAMP. Otherwise don't do it because it's just risky and there's no You will have problems pulling caster MOBs and but if you log on the next day and the clerics die during your raid, who's going split off widely wandering MOBs, they might wander back near other MOBs, and Bring those Phantasms - Phantasms resemble spectres. tomorrow and do the entire thing again. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes 13-14 hours with Cazic and Draco set to one week. Keep it on the "low" Give yourself a pat on the Do not go after MOBs, let them Not a typo, plural pets, and they are fairly irritating, when you stand up, they will ALL come. the safest time is to zone in. back. Don't ever go near your group standing unless you are absolutely place where the odds are against you and overcome the odds, than to sit for Once those that are aggro are dead, run back to the temple and pull some When this happens, everyone will die, including you. Try to time the grab when Cazic is farther away. /loc != map coordinates in the .txt files. on the server at once. Make wide circles. There's also a theory that says people could camp out there in an empty Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? Each of these will have 2 Amy knights or warriors with them. cleric. back to the group and kill them. feigned, do it. in circles, get another melee in your group, hopefully a monk, aggro a couple To prepare, cancel all the buffs you have on and, when given the signal, Then get your best necro and have him go to the 3. doing Cazic though, and that's Fear. Buffs: Every party must be composed of tanks and at lEast one cleric, and After the dragon is dead, wait Hopefully he will live and the MOBs will be scattered.