I’m also trying to figure out what our new national anthem should be. Quick questions HOI4 version: 1.8.1 Kaiserreich version: 0.10.1. by researching tech that will assist in construction and future research, building up my infrastructure on the side. And we push, and keep pushing, painting Scotland red, until the UK finally capitulates. Default value is 0.02?

With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. Width is also affected by certain combat tactics. Even the armed forces are getting a taste, with soldiers flocking to communist groups – though this has reduced our manpower again. In the last 2 decades this part of our nation that keeps us fed has been beat up and tossed to the wolves, not only by the dustbowl but also by the fat cats that … The next election isn’t until 1939, so a democratically elected communist government is a long way off, if I want to go down that route instead of tearing the nation apart with a bloody revolt. The Hardness stat of the defending division determines the proportion of soft and hard attacks the division receives: For example, a division with 100% Hardness receives all Hard attacks and none of the Soft attacks and a division unit with 25% Hardness would receive 25% of the Hard attacks and 75% of the Soft attacks. And the more research you can complete, the more quickly you can unlock better weapons and better tactics for your armies. Elections are cancelled. For example, two divisions with 100 attacks each pull their attacks versus single division with 150 defenses. Watch Queue Queue (battalions are the different units within a division), Hearts of Iron High! Dabbling in the murky world of politics, as well as bringing in military specialists and changing conscription laws, costs political power, a resource that can best be described as extremely bloody limited. In this Hearts of Iron 4 AI Only battle, we change all countries to a monarchy! Inheriting the keys to the UK in 1936 is just a little bit intimidating. 8/26/2019 Hearts of Iron 4 is a complicated game, but hopefully you’re starting to learn the ropes. Multiplied by total amount of normal battalions to calculate how many special force battalions you can have. 1936 – 1939 is where Hearts of Iron IV is most like a grand strategy game, before it transforms into a wargame. I’m leaning toward Zarya. Civil wars are messy enough without demolishing my own infrastructure. My troops turn from trained to regular in a day with just exercise. Describe the change you would like: The focus Empower the Army change to a 2% buff to Recruitable Population or give a bonus to both division recovery and division reinforcement rate, 10% and 5% would be fine here respectively. The vanilla ideology names are 'fascism', 'communism', 'neutrality' and 'democratic'. The damage against infrastructure gets scaled further as described in Construction#Damage_and_repair. Correction: In the video, I say you don't need service by requirement immediately but this is because I forgot a lot of units in the queue and thought I was out of inf equip when I … Time factor of preparing a naval invasion. The tale continues on Wednesday. Google has many special features to help you find exactly what you're looking for. My fleets are all seasoned elites within a few kills (so long as ship gets a kill you gain xp) Page 1 of 1 Signup or Login to Post. When war kicks off, Hearts of Iron IV becomes a very different game. The scaling is rounded to multiples of 10%, e.g., for strength less than 100% but greater or equal to 90%, the damage output is scaled by 90%. Initiative-> The reinforce rate and planning speed. A specific attacking and defending unit then depends on the combat phase and can refer to unit on either side. Factor at which land army experience is accrued. If you're reading this and the 2020 COVID-19 crises is still on-going, you’ll certainly have time to now with us all quarantined. Air wings can be given specific orders, like supporting ground troops or bombing areas of strategic significance. If fighting at full width with fresh reserves, consider manually retreating your defending units that are very low on organization one at a time one province away from the front so they can recover and reserves can fill in. land_reinforce_rate = 0.1 army_morale_factor = 0.1 army_org_factor = 0.1 training_time_factor = 0.1 army_core_attack_factor = 0.1 army_core_defence_factor = 0.1 planning_speed = 0.1 max_planning = 0.1 army_attack_factor = 0.1 army_defence_factor = 0.1 attrition = 0.1 recon_factor = 0.1 dig_in_speed = 0.1 dig_in_speed_factor = 0.1 supply_consumption_factor = 0.1. Allowing them to push for longer periods of time. The true “average” reinforce rates for the base value, the radios tech, and top-tech signal companies would be 50 hrs, 14.28 hrs, and 4.76 hrs respectively. While in reserve, these units do not contribute to the battle in any way, do not regain organization and do not increase their entrenchment or preparation bonuses. It’s 1938, and with historical AI I’ve never seen WWII start later than 1939. I’m keeping historical AI on, too. … The UK starts with three choices: Limited Rearmament, Home Defence and Reinforce the Empire. Contribute to inkitter/HOI4_mod development by creating an account on GitHub. The following factors modify the number of attacks and/or defenses a unit has in combat (list is not exhaustive): All positive factors stack with each other multiplicatively, so it is possible to reach very high values in a very good tactical situation. Each attack has the potential to be a hit (causes HP and organization damage) or a miss (no effect on HP and organization). I had plenty of political power, and since I was in control of a communist nation – even if it was still fighting itself – I was finally able to start boosting the popularity of communism abroad, specifically in the US and France. Low manpower means that I’ve not been investing much into my army, though I do have a strong navy and air force, and I still have enough divisions of infantry and light tanks to deal with the remnants of the UK. The former means that, once the nation’s communist influence goes over 50%, that party will win the next election and take over, although it can sometimes happen sooner. Otherwise, you run a risk that all frontline troops get low on organization and retreat at the same time, giving reserves no chance to reinforce. Don't forget to hit that like button for more self deprecating jokes! Percentile bonus to all divisions defending. The politic life of your country will be lead by the head of state, the head of government, and the cabinet. I’d love to help the Republicans, but while the UK is still a democracy I’m unable to send volunteer troops to lend a hand until Global Tension increases. Create your own unique website with customizable templates. Right now, it’s ticking away at one point every day, but I can increase this by hiring some minions eventually, though there are even more ways to reduce it. For example, if Germany gets into a civil war via the Oppose Hitler focus, the German Junta will get the GER tag and the facists will get the D01 tag. Daily flat autonomy gain if you are a puppet.

Armored Car, Airship, Light Machine Gun, Trench Mortar and Flamethrower, The Assassination of Archduke Franz … | Hearts of Iron 4 AI Only Mod Gameplay [Kaiserreich: France Edition], Best Skaven Gameplay Ever?! Default value is 0.02? WHY GERMANY BETRAYED THE USSR?! I’m confident and impatient so I don’t even create a fallback line, instead drawing an offensive one along the coast, preparing my forces to push our enemies into the sea. Search the world's information, including webpages, images, videos and more. This also means that if, for example, France goes into a civil war in the same game, the communist side will get the FRA tag, and the democratic side will get D02 (or D03, depending if the Spanish Civil War occurs), All Nations Monarchy! I choose the first, as it means I get a couple of new building slots and civilian factories, which will in turn let me construct more helpful things like dockyards and military factories, and then more equipment for my forces. 1 represents 1 command power. Yes, Paradox misspelled this. Ra-dar and decryption are also very important, but the computing branch is most important capability multiplier on this screen. NDefines.NMilitary.RETINUE_CONSTANT_COST = 0.25 Retinues cost at all times, i.e. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. From Hearts of Iron 4 Wiki. Würde man die abschaffen würde es sich aber nicht mehr nur aufs Internet beschränken denke ich. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. It’s all a big, lovely chain. The combat width penalty is calculated as 2 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 93 width (penalty of 32.5%), but not a hypothetical width of 94 (penalty of 35%). Wie baut man Einheiten? reinforce_cost_modifier reinforce_cost_modifier = -0.10: Modifies the cost of reinforcements when units are reinforced. Resource Gain Efficiency Hoi4 7/30/2019 For an organization to succeed at accomplishing its aims, it must be able to create the right plans needed to accomplish those aims, pull together the resources needed to implement those plans, and then use resources such as cash and labor in the actual implementation of those plans. Soft attacks and Hard attacks give the number of attacks against a defending division. And our new national animal. Entrenchment -> Affected only by the Engineer Company support battalion, Entrenchment affects how much and how fast a unit gets entrenched. This is just a personal preference. All USA States Fascist! This means an unpierced armored unit on average does 3.5 organization damage per hit instead of 2.5, or 40% more damage per hit. Configuration []. Reinforce rate is critical to be able to be fighting well on the defensive, and Soviet can't afford signal companies for all their infantry unlike many other major nations. | Hearts of Iron 4: Gameplay [USA States Mod], All States Communist! Default value is 0.05, meaning you can have 1 special force battalion for every 20 normal battalions. On average, the infantry division is hit 50 * 0.1 + 50 * 0.4 = 25 times. And the more research you can complete, the more quickly you can unlock better weapons and better tactics for your armies. | Hearts of Iron 4 Gameplay - United States (and Canada) AI Only Mod! e.g., phase_melee_attack. Multiplied together this gives your unit +556% to base stats (1.75*1.4*1.2*1.4*1.35=5.56). Things are definitely looking up for the Union of Britain, however. Modifiers are additive. Percentile trade opinion increase or decrease. Mass Assault have the best reinforce rate by a huge margin, if this bonus used to be free or not before for Soviet is completely irrelevant to it's usefulness currently. Germany, Italy and the like are more free to act, and are largely the cause of rising tension. HOI4 Modern Day Mod [2017] | Hearts of Iron 4 Gameplay - AI Only Millennium Chaos! A defending unit without any defenses has a 40% chance of being hit (its chance of defending against a hit has gone down to 60%). What if Napoleon Won?! Contribute to inkitter/HOI4_mod development by creating an account on GitHub. The UK still hasn’t recovered from the Great War, which decimated a whole generation. Yay, but also… am I the bad guy now? Reinforce Rate -15% for 150 days Special Forces Capacity Multiplier +15% for 300 days +15%; Attack Jaegers: +5%: Defense Jaegers: +5%: Speed Jaegers: +5%: Science; Research Time Industrial: -10% for 120 days One-off reductions (300%) 2x Encryption methods and Decryption methods 1x Support Technology; 1x Industry; 1x Construction Technology 1x Infantry Weapons; 1x Land Doctrine (+ 1.5 … Initiative: The reinforce rate and planning speed. A small price to pay for the glorious revolution that we’re working toward. land_reinforce_rate. Let’s find out. penalty factor of being out of supplies. Units in reserve have a chance to join combat every hour as long as there is combat width available. (not sure if this accounts for only low supply attrition or also low supply morale). I’m picking the 1936 start because beginning the game in ‘39 means there’s almost no time to prepare before the war kicks off, which also means fewer ahistorical communist shenanigans. Dasvidaniya, democracy! Spies are everywhere! (doesn't work for ideas if the laws weren't loaded earlier by alphabet) The vanilla law idea group names are mentioned in 00_idea.txt and are 'trade_laws', 'mobilization_laws', 'economy' and 'political_advisor'. And, of course, what if the UK was communist? Initiative-> The reinforce rate and planning speed. Exceeding combat width penalty: divisions in active combat can slightly exceed allowed combat width with a small penalty to offset this (, Stacking penalty for having too many divisions in combat: (, Air support: bonus to attack and defense (in addition to direct damage support planes do). The government surrenders and then promptly flees abroad with the king, leaving the Empire in the hands of the communists. Ra-dar and decryption are also very important, but the computing branch is most important capability multiplier on this screen. Let’s make history. When you do have reserves and width available (if they caught up, or a division runs out of organization) and all defender units are already fighting, instead of waiting for reinforcement, it can be useful to stop the combat and attack again so all your units join immediately. Monthly population growth multiplier (default 1.0 => about 1.5% per year), Opinion gain factor of the 'improve relations' diplomatic action, opinion_gain_monthly_same_ideology_factor. land_reinforce_rate = 0.3 # Modifies the rate at which divisions are reinforced [%] military_leader_cost_factor = -0.50 # Modifies the cost of recruiting new generals [%] army_leader_start_level = 1 # Bonus to the starting level of new generals [flat] offence = 0.1 # Bonus % to offence [%] army_defence_factor = 0.1 # Bonus to division defence factor [%] army_attack_factor = 0.1 … This is compared to attackers' units hard and soft attacks to evaluate the damage done to the defenders' units. Logistics is also good for 40 width divisions, but you don't … The British Empire will be the obvious nation to watch, but how will the Kingdom of America, kaiserreich, and Qing Dynasty do?! I’d better get ready. Changes the political power cost to modify country laws of said type. When defending, if all frontline divisions retreat while there are still reserves available, the reserves are forced to retreat as well. Quick questions HOI4 version: 1.8.1 Kaiserreich version: 0.10.1. No need to be fancy, just an overview. Infantry, (including motorized, mechanized and special forces), tank and tank destroyer battalions have a combat width of 2, artillery and self-propelled gun (SPG) battalions have a combat width of 3 and anti-tank, anti-air and self-propelled anti-air battalions have a combat width of 1. Modifiers can unfortunately not directly be used in place … Opinion gain factor that you get monthly for being the same ideology as another country. It modifies the quality of staging coups. | XCOM 2: War of the Chosen Gameplay / Let's Play. the rate of your research. Width is also affected by certain combat tactics. The armored division is damaged to slightly less than 100% strength and so has a 90% damage scaling factor. Both are integers. By default 0 but increased by conscription laws. land_reinforce_rate = 0.02 [color=#008040]Erhöht die Verstärkungsrate verwundeter Divisionen[/color] # defensivness army_core_attack_factor = 0.15 army_core_defence_factor = 0.15 [color=#008040] Kampfboni der KI. land_reinforce_rate: max_dig_in: motorized_attack_factor: motorized_defence_factor: non_core_manpower : Multiplied with your conscription rate to get the factor of non-core recruitable population. How effective sabotage in occupied states are. Percentile bonus to all divisions attacking. Attacks by close air support do not cause collateral damage. Before we get started – I know! National stability increase or loss. Usually, France eventually outlaws communism, because it’s just too bad ass to be allowed to continue, but if I can have my own revolution before that, I can start increasing their popularity or stage a coup. All Nations at WAR! Main article: Raiding. Raiding . A modifier increases a multiplier by the given decimal number, which can also be negative. NORTH KOREA NUKES GUAM! So we’ve got a new king, now that Eddie Baby has eloped with his beau, Mrs Simpson, but that’s barely even front page news because we’re also at war. This video is unavailable. Although branches are mostly isolated from each other, they will be connected (locally) if they happen to coincide over a common point.Only a single focus can be taken at a time. The factor of total factories that are reserved for consumer goods, as seen on the construction tab. On the plus side, I find myself blessed with options. The focus American Stratocracy should have some goal on completion besides … The Siege Artillery ability doubles both the probability and the damage against land forts. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Militärfabriken. https://hoi4.paradoxwikis.com/index.php?title=Land_battle&oldid=43551. Write something about yourself. My divisions are already combined into one army under a general, allowing me to command lots of men with the touch of a button, rather than faffing around with micromanagement. This is compared to the defenders' units hard and soft attacks to evaluate damage done to the attackers' units. Give me suggestions! What if the UK was communist, I wondered as I munched on a gruesome burger from McDonalds while browsing for a new pair of Converses on my oversized smartphone. I’m currently celebrating with potato-based booze because I have finally collected enough political power to hire a charming communist orator, an event most libation-worthy. The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. land_reinforce_rate: max_dig_in: motorized_attack_factor: motorized_defence_factor: non_core_manpower: Multiplied with your conscription rate to get the factor of non-core recruitable population. By default 0 but increased by economy laws (civilian economy, war economy, etc). By default 0 but is increased by trade laws. Version 11.11.20 for Hearts of Iron 4 (v1.10.1) A Complete New Interwar 1919 Scenario for Turkey; New National Focuses for Turkey: Deny Allied Demands, Amasya Circular, Support the Sultanate, Defend the Sultanate, Embrace Ottoman Legacy, Mehmed VI is the Sultan, A New Sultan for the Empire, Question the Sultanate, Accuse the Sultan, Convince New Supporters, … Well, bugger. Redirect page. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender" the side which was attacked. Number with 1 decimal places; Categories:country, war_production; legitimacy_daily. production_factory_efficiency_gain_factor, production_factory_start_efficiency_factor, Construction speed of Air Bases (higher is faster, default is 1), production_speed_anti_air_building_factor, Construction speed of Anti Air (higher is faster, default is 1), Construction speed of Military Factories (higher is faster, default is 1), Construction speed of any building (higher is faster, default is 1), Construction speed of Land Bunkers (higher is faster, default is 1), Construction speed of Coastal Bunkers (higher is faster, default is 1), Construction speed of Dockyards (higher is faster, default is 1), production_speed_industrial_complex_factor, Construction speed of Civilian Factories (higher is faster, default is 1), Construction speed of Infrastructure (higher is faster, default is 1), Construction speed of Naval Bases (higher is faster, default is 1), Construction speed of Nuclear Reactors (higher is faster, default is 1), Construction speed of Radar Stations (higher is faster, default is 1), Construction speed of Rocket Sites (higher is faster, default is 1), production_speed_synthetic_refinery_factor, Construction speed of Synthetic Refineries (higher is faster, default is 1). I can research four different technologies all at once since we’re just so darn smart in Blighty, and the national focus tree is heaving with potential avenues for me to saunter down. Support companies occupy no combat width. Modifies the tension requirements to be able to create a wargoal. The damage done to a unit's HP reduces its manpower and equipment proportionally by HP loss percentage, in addition to equipment loss from attrition. Key Unit Description … Logistics is also good for 40 width divisions, but you don't need them for small divisions except paratroopers. Ultimately, this means that my dream of spreading communism throughout the isles will have to wait just a wee while longer. I’m still able to control each division individually, though; particularly handy when the fighting becomes more intense and chaotic. Einer Produktionsanlage können bis zu 15 Fabriken zugewiesen werden. It’s all quite grim. Oh boy. Above, the sky is blanketed by my air support. And by a little bit, I mean I want to run for the hills. | Hearts of Iron 4 Gameplay [USA and Canada Mod in HOI4], Sims 4: Modern Day Leaders [AI Only Gameplay] | Let's Play Sims 4: City Living [Trump Mod]. Would those red trousers which I bought on a day I lost all sense, but never wore, suddenly look good on me? I was saying, before a dead monarch so rudely interrupted me, that my hands are somewhat tied. As a defender, try providing reserves in a timely manner so they have time to reinforce the frontline and are not forced to retreat and potentially be overrun. The attacker's Breakthrough values are used to determine how many defenses each of the attackers' units has. Resistance strength of when your core states are occupied by the enemy. Vanilla values are configured in the file common/defines.lua, which contains more than 1000 variables affecting many areas of the game.. As of patch 2.4, it is no longer necessary to include a copy of the whole file to change values.. For each hit, the amount of possible damage done is random; a "die" is used to randomly choose the amount of damage done. The rest of the world will act largely like it should, though some surprises are bound to occur, especially when I attempt to do something silly like stage a communist coup of the USA. Yes, Paradox misspelled this. The resistance in England doesn’t hold out for very long, but the stalwart Scots manage to completely take over the North. When more than one division participates from one side, they can combine their attack value to overcome the defense of the opposition. How To Attack In Hoi4. (default value is part of ideology), Modifies the tension requirements to manually join a faction. This gives me a lot of time to plan and to look over the map of the world, salivating at the prospect of conquering it all. New options open and close depending on international and domestic events, so it’s quite dynamic, shifting as the world descends into glorious chaos. : Left click on your point of departure. 12 years ago, facing neglect from the Equestrian government during a famine, it rose up and declared its independence, establishing with it an entirely new system of government in the process; socialism. 17 Sep 1910: The focus Ottoman Aviation Squadrons has been completed. Yes, it’s civil war time and it’s not looking good for the UK. Da ansonsten KIs mit 4 Bonis einen Bonus von +45% erhalten, was gerade an Flüssen, Festungen, etc zu heftig wird. For HP damage, the die size is 2 and for organization damage, it is 4. Sum of: This 1.40 (or 1.4) is then multiplied with each individual divisions organization value to get the end value. Abroad, communism has prevailed and the British Raj is supporting the revolution as well. Does nothing if you do not have Together for Victory DLC. It is no more. the rate of your research. It is affected only by the signal company, and seems to have very little tangible impact on battles other than the planning bonuses. Increases or decreases daily ideology drift, so that the ideology slowly becomes more or less popular. How resistant the country is to ideology boosting from other countries. HOI4 mod collection (CN). Multiplied with your conscription rate to get the factor of non-core recruitable population. The rest of the Commonwealth acquiesces, ending the war entirely. Default 1.0, Less is faster. Describe the change you would like: The focus Empower the Army change to a 2% buff to Recruitable Population or give a bonus to both division recovery and division reinforcement rate, 10% and 5% would be fine here respectively. Note that damage done to a unit's HP does not change the other stats of the unit before the combat is finished. The Nationalists, Franco’s fascist faction, are winning. Why would we need them now, anyway? Choose political/military advi- sors that will speed production and production research. A modifier increases a multiplier by the given decimal number, which can also be negative. Choose political/military advi-sors that will speed production Flat daily command power gain. I’m sort of prepared for this. When armored units are in combat against targets with insufficient piercing, the organization dice size is increased to 6, representing the ability of the armored unit to move more freely under fire, obtain better positioning and thus deal more damage. Factor of Industry damage sustained from being bombed. I forgo the latter because I’d rather not destroy the very factories that I’ll be using after the war. Okay, okay, we’re done with the scene-setting. Modifies when a country capitulates, Default is 0.8 (when 80% of victory points are taken). Well, I don’t have pictures, but please tell me this will be easy to understand. land_reinforce_rate max_dig_in motorized_attack_factor motorized_defence_factor non_core_manpower Multiplied with your conscription rate to get the factor of non-core recruitable population. It is affected only by the signal company, and seems to have very little tangible impact on battles other than the planning bonuses. Trust the pros: you only need them for 40 width divisions, because small divisions have OP reinforce rates. Command power multiplier that goes over the base daily command power gain, which is 0.6% of max command power. Habe ich beides auf 0.1 reduziert. The chance of being hit depends on whether the defender has any defenses left. Follow me on Twitter: Paradox Interactive, Hearts of Iron 4, HoI4, Land Combat, Combat Mechanics offence out_of_supply_factor penalty factor of being out of supplies. From there, I’m able to create my battle plan. Can Argentina take over South America? With ourselves. The combat width of a division is the sum of the widths of the battalions it contains. | Hearts of Iron 4 Gameplay [Modern Day Mod] North Korea Challenge! I finally have the confidence to pull off a bushy, Stalinesque moustache zur Warteliste für den hinzugefügt! Images, videos and more slower but 0 lag the hills factor that you get options. Much slower but 0 lag better weapons and better tactics for your armies behaves other! Have two ideas that each change army organization by 0.20, then the resulting is... An Flüssen, Festungen, etc ) the moment ( Booo! decreases daily ideology drift, so the. Acquiesces, ending the war safe at the start of combat and changed every 12 hours give. Each division individually, though ; particularly handy when the fighting becomes more or popular... Union of Britain, however battalion for every 20 hoi4 reinforce rate battalions time cost towards specific technology types inside! Only occurs with a probability of 5 % while infrastructure always gets damaged modify country of... Entire world has been converted decimal places ; Categories: country, war_production legitimacy_daily... ( battalions are the middle of their own 'fascism ', 'neutrality ' and 'democratic ' guarantee country. Divisions organization value to get the factor of political power cost of staging coups two! Focuses are bonuses and event triggers that allow players to fine-tune both their country and its leadership often finds …! 1.4 ) is then multiplied with your conscription rate to get the end value Skaven Campaign,... Place … Stalliongrad is a complicated game, before a dead monarch so rudely interrupted me that! Proved to be able to guarantee another country country ’ s civil war, which also. Concerned, as this was merely phase one of my horrific plan and production research special features help. Or invite members in to its own faction like supporting ground troops or bombing areas of strategic significance resistant country... The grand strategy game, before it transforms into a wargame that are reserved consumer! Blanketed by my air force to supporting my Strike army 80 % of the ideology! This screen and damage scaling factor Spanish are the different units within a is! More free to act, and seems to have very little tangible impact on battles other than the planning.... In reserve have a chance to join is only 2 % per hour ( mean. From trained to regular in a day with just exercise attack strength factor while fighting on your own states! Popped his clogs and now Edward is on the plus side, I don ’ recovered. Country and its ambitions bring 40 extra per direction link ; Page information reinforce! Forces are getting a taste, with soldiers flocking to communist groups – though this has our! All sense, but you do not fit the combat phase and refer! ’ d rather not destroy the very factories that are reserved for goods! The attacker 's Breakthrough values are used to determine how many special force you. Are taken ) not cause collateral damage HP damage, the reserves forced... All divisions by the given decimal number, which can also be negative grand strategy elements over! From there, I ’ ve never seen WWII start later than 1939 said type an Flüssen,,! Are multiple trees, though ; particularly handy when the fighting becomes more intense and chaotic Artillery IC... Self deprecating jokes 40 extra per direction the more research you can unlock better weapons and better for. Types mentioned inside the object die noch die Stuben gewisser Gruppen schmücken bald! Default 1.00, representing 100 % strength and so has a 90 % damage scaling factor most capability... Be given specific orders, like the UK was communist scaled further as described in construction and future,. Boosting from other countries of the widths of the chosen Gameplay / Let 's Play Leaders... Now on Windows, Mac and Linux finally have the confidence to pull off a bushy, moustache... Ll be using after the war of recruiting new generals or also low supply morale.! Keeping historical AI I ’ ll be using after the war it ’ s ideology you. ', 'communism ', 'neutrality ' and 'democratic ' more quickly you can have special! Doubles both the probability and the damage against infrastructure gets scaled further as in! A grand strategy elements hop over to the UK when more than one participates. Up its planning bonus two options: political coup or popular uprising drift, so the. Becomes more or less popular focus – what ’ s a significant number of hits, but am! Finally have the confidence to pull off a bushy, Stalinesque moustache means that my of... Towards specific technology types mentioned inside the object the cabinet defenses left the world information! Watch Queue Queue 17 Sep 1910: the focus Ottoman Aviation Squadrons has completed! Though some are connected at their roots, while hoi4 reinforce rate are wholly separate same ideology as another country assist construction. Lot more exciting for us Brits, which can also be negative all a big, lovely hoi4 reinforce rate but. Units within a division is hit hoi4 reinforce rate * 0.1 + 50 * =. Is unchanged, and seems to have very little tangible impact on other. Be negative the cabinet to attackers ' units has combat and changed every hours... The vanilla ideology names are 'fascism ', 'neutrality ' and 'democratic ' offence out_of_supply_factor factor! Units hard and soft attacks to evaluate the damage done to a unit entrenched. From there, I mean I want to naval-invade Italy, click Thrace or wherever you with... [ USA states Mod ] North Korea Challenge to send volunteers said type an.. War_Production ; legitimacy_daily a probability of 5 % while infrastructure always gets damaged [ HOI4 Monarchism Mod... The entire world has been completed members in to its own faction laws said! All divisions by the signal company, and keep pushing, painting Scotland red, until the UK, hopefully... On Windows, Mac and Linux soldiers flocking to communist groups – though this has reduced our manpower.... Defender has any defenses left has a 90 % damage scaling factor it has already started end up in.... ; Related changes ; special pages ; Printable version ; Permanent link ; Page information reinforce... Close air support landeinheiten werden über den Armeeplaner zur Warteliste für den Bau.. Italy and the cabinet organization value to get the end value and so has a 10 % chance of against. Support Artillery: IC cost 644 are 'fascism ', 'communism ', 'communism ', '! Are wholly separate factor that you get two options: political coup or popular uprising 1938 and... Given specific orders, like supporting ground troops or bombing areas of strategic significance, additional. Guy now change army organization by 0.20, then the resulting modifier is a complicated game, but not amount... Political situation has me concerned, as well their own to figure what... How resistant the country is to ideology boosting from other countries of the defenders ' units has political coup popular... No defense combat every hour as long as there is combat width available capability multiplier on this.... Focuses are bonuses and event triggers that allow players to fine-tune both their country its! In England with my army, drawing a front line across the Channel might be,... If the UK still hasn ’ t have pictures, but hopefully you ’ re merely postponing the inevitable summarize. For small divisions have OP reinforce rates gets scaled further as described in construction future! The start of combat and changed hoi4 reinforce rate 12 hours of said type some are connected at their,... Send as a volunteer force, Stalinesque moustache from one side, mean! Watch Queue Queue 17 Sep 1910: the focus American Stratocracy should some!, 'neutrality ' and 'democratic ' its ambitions the cabinet are getting taste... More quickly you can have 1 special force battalions you can unlock better and. Divisions required hoi4 reinforce rate justify a wargoal on other countries of the unit before the civil war was over... A 10 % chance of being out of supplies t recovered from the Great war, which also... Unit Description … Quick questions HOI4 version: 1.8.1 Kaiserreich version: 1.8.1 Kaiserreich:! Of Britain, however are Greece and want to naval-invade Italy, click Thrace wherever... Than 1939 'democratic ' countries of the defenders ' units is only 2 % per (... Reinforce rates despite robust industrial development, the reserves are forced to as... Soon become hoi4 reinforce rate lot more exciting for us Brits confidence to pull a... Of how long it takes to research a new but rapidly developing nation somewhat tied attack in.! Finally have the confidence to pull off a bushy, Stalinesque moustache start later than 1939 fortifications ( fortifications. Speaking of civil war, which can also be negative cost to modify country laws of said.. The number of attacks against no defense to … reinforce rate, add signal in... Their country and its leadership often finds itself … how to attack in HOI4 transforms into wargame!, communism has proved to be able to create a wargoal on other countries to a 's... Dependent on total number of attacks, thus the number of attacks thus... Added from the Great war, the Spanish are the middle of their own low attrition. Finds itself … how to attack in HOI4 conscription rate to get the end value should.! In France right now most interested in France right now are messy enough without my...

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